A message can flow in any direction from left to right, right to left, or back to the Message Caller itself. The use of the activation bar on the lifelines of the Message Caller (the object that sends the message) and the Message Receiver (the object that receives the message) indicates that both are active/ are instantiated during the exchange of the message.Īn arrow from the Message Caller to the Message Receiver specifies a message in a sequence diagram. In a sequence diagram, an interaction between two objects occurs when one object sends a message to another. The length of the rectangle indicates the duration of the objects staying active. It is used to indicate that an object is active (or instantiated) during an interaction between two objects. The activation bar is the box placed on the lifeline. It organizes and schedules the interactions between the boundaries and entities and serves as the mediator between them. For example, in a customer service application, the Customer entity would manage all data related to a customer.Ī lifeline with a boundary element indicates a system boundary/ software element in a system for example, user interface screens, database gateways or menus that users interact with, are boundaries.Īnd a lifeline with a control element indicates a controlling entity or manager. They represent the different objects or parts that interact with each other in the system during the sequence.Ī lifeline notation with an actor element symbol is used when the particular sequence diagram is owned by a use case.Ī lifeline with an entity element represents system data. No two lifeline notations should overlap each other. A Quick Overview of the Various Parts of a Sequence Diagram Lifeline NotationĪ sequence diagram is made up of several of these lifeline notations that should be arranged horizontally across the top of the diagram. Each object has a column and the messages exchanged between them are represented by arrows. Sequence Diagram NotationsĪ sequence diagram is structured in such a way that it represents a timeline that begins at the top and descends gradually to mark the sequence of interactions. They can be used to model both simple and complex interactions between objects, making them a useful tool for software architects, designers, and developers. Sequence diagrams are commonly used in software development to illustrate the behavior of a system or to help developers design and understand complex systems. In simpler words, a sequence diagram shows how different parts of a system work in a ‘sequence’ to get something done. They illustrate how the different parts of a system interact with each other to carry out a function, and the order in which the interactions occur when a particular use case is executed. Sequence diagrams, commonly used by developers, model the interactions between objects in a single use case.
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